I wanted to focus on a minecraft/voxel style of building because I have been getting back into the game and it's what I felt best about approaching. During the process I learned the very hard lesson of saving often after loosing 3 hours of work, however I am grateful I learned it on an easier project rather than a multi-step project where I'm 9 hours in. The other issue I ran into was my own doing. I wanted to have the castle pillars hollow with a little door way connecting them back to the main room, but only having the voxel box corners touch created "open shapes" in a sense and wouldn't play nice. Bryan thankfully pointed out why this was happening and I just decided to have it be solid instead.